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Project Zenith

Project ZenithHow I Scaled UX Across 7 Business Units Without Headcount Growth


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Case Study Snapshot


Goal: Make UX execution consistent across a global enterprise—without hiring enough designers to cover demand.


Context: 7 business units across multiple continents; UX needed to work even when no designer was available.


What I built: A 3-part UX operating system—role-based training, a UX Champions network, and a self-serve UX Playbook—to raise baseline quality and standardize delivery.


Reach: Enabled 1,400 developers/QA and 200+ project managers across the org.


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Problem:

UX wasn’t consistently embedded in delivery, so teams shipped complex enterprise software with uneven experience quality and avoidable UX-related defects. Demand outpaced designer capacity, and adding headcount wasn’t a near-term option.


Constraints:

  • Global delivery across multiple continents

  • Seven business units with different operating rhythms

  • Enablement at scale: 1,400 developers/QA + 200+ project managers

  • Needed a model that worked even when no designer was available


Strategy:

Turn UX from a scarce resource into a scalable organizational capability by:

  • Raising baseline UX competency across delivery roles

  • Distributing lightweight UX support inside teams

  • Codifying standards so execution could be self-serve


Solution: a 3-part UX Operating System

1) Education (raise the baseline)

Role-based UX training tailored to how each function contributes to quality:

  • Engineers/QA: interaction patterns, accessibility, usability defect recognition, “definition of done”

  • PMs: requirements quality, user outcomes, acceptance criteria, risk framing

  • Cross-functional: common language + shared expectations for UX quality

  • What made it work: practical, project-connected training (not theory) + materials that could be reused in onboarding.


2) UX Champions (distributed execution)

A network of incentivized advocates embedded in delivery teams, contributing ~10% capacity toward:

  • Pattern-consistent execution

  • Lightweight reviews and early risk detection

  • Raising issues before they became expensive defects

  • Reinforcing standards and best practices inside sprint rhythms

  • What made it work: champions weren’t “mini designers”—they were a force multiplier with clear scope, tooling, and guardrails.


3) UX Playbook (self-serve standardization)

A self-serve toolkit that standardized execution and enabled teams when no champion or designer was available:

  • Videos + quick-start guides

  • Heuristics and checklists

  • Templates (flows, IA, usability scripts, acceptance criteria examples)

  • Research guides (how to validate quickly without a dedicated researcher)

  • What made it work: it reduced dependency on a designer for common decisions, and it made “good enough” repeatable.


Results (12 months):

  • Established a predictable delivery model and reduced rework

  • 30% defect reduction

  • 70% organizational adoption (program used broadly, not limited to UX-led teams)


Why it worked:

  • This operating system scaled UX impact without scaling the UX org:

  • Train the .org so baseline quality rises everywhere

  • Distribute support through champions embedded in delivery

  • Codify quality into self-serve standards so teams can execute even without a designer

© 2025 by Jack Shapiro. 

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